Dustborn
Lead a band of misfits and outcasts on a perilous road trip across a Divided States of America, in a story-driven action-adventure about hope, friendship, love, robots — and the power of words.
I joined Red Thread Games as a lead designer in August, 2020 and joined the Dustborn team as we started production on the game. Main tasks are design, implementation, creating systems for gameplay and technical solutions.